If you are serious about creating truly realistic sounding solo and accompaniment guitar stuff for your songs, our product called RealGuitar is just what you need. RealGuitar is a sample-based virtual instrument with an innovative approach to guitar sound modeling and guitar part performing on keyboard.
We've carefully and meticulously recorded high quality samples of each fret of all acoustic guitar strings. RealGuitar sample library includes not only sustain sounds, but also other guitar-specific sounds and noises with dynamics and nuances an experienced performer can get from his/her instrument.
Real Guitar 2 Vst
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Version 6 supports external guitar FX processors which are important to create a realistic guitar part. Our experts have thoroughly examined guitar tones used in most popular songs played by greatest guitarists and came up with more than two hundred authentic presets which sound similar to what they heard, ready to be used in your next song. We recommend to use open-source Guitarix.vst virtual guitar amp as a robust and versatile solution to use these presets. Combining a virtual guitar and an FX processor allows you to store a guitar sound and an FX processor preset at the same time, which a real time saver.
An authentic sounding guitar part cannot be recorded by using samples on their own, but requires a bunch of guitar-specific techniques, which are simulated in RealGuitar. Whether you are playing live or programing a DAW, these techniques are controllable by using special gestures, key switches, key velocity, modulation wheel, sustain pedal, key aftertouch, MIDI CC, DAW parameter automation, and any combinations of these.
Guitar chord voicing is very unique depending on guitar construction and is absolutely necessary to reproduce in order to achieve authentically sounding chordal parts. Our patented technology provides accurate reproduction of guitar chord voicing automatically for 30 chord types in all existing inversions, extensions and alterations.
In order to record an authentic accompaniment track, most session guitarists carefully study characteristic rhythm parts for the required style. We created a huge rhythm library consisting of 1250 patterns. It can be easily used for quickly creating guitar accompaniment parts in the DAW or in our internal Song sequencer.
Sophisticated humanization algorithms vary samples, technique and control parameters, timing, chord strum aspects to reach best possible realism in guitar tracks. That helps you bring a digitally simulated guitar performance maximally close to an analog recording of a best-in-class session guitarist.
RealGuitar and all MusicLab Virtual Guitars are simply the best in the industry. They are convenient, featured packed and give the user endless musical options. Whether a Beginner, Professional or a Producer you will find our products the answer for all of your virtual guitar needs.
It was 2006 when we first reviewed MusicLab's RealGuitar virtual instrument. It was then at version 2, and has since passed through versions 3 and 4 and now arrived at 5. In the meantime we've reviewed other instruments in the series - RealStrat, RealLPC, RealRick. RealGuitar developed in tandem with these, and by version 4 they all shared (by and large) the same set of features and functions. Version 4 improvements included simulated double tracking, customisable humanising (randomisation) of various parameters, and a built-in Song sequencer that enables the integral library of patterns and chords to be arranged as an entire song, constructed entirely within the plug-in and then dragged to the instrument's DAW track as a MIDI file. The fifth guitar in the series, RealEight (currently at version 1.0) was reviewed in the August 2015 edition of SOS.
With SC2 SPI, you can play ultra-realistic electric guitar performance in real-time. You can access various playing techniques instantly without stopping your performance and create convincing guitar tracks very quickly. Sampled real chords / Emulated chordsUser chords (You can make any chords using User Chord Editor.)Realtime Legato Slide / Hammer-on & Pull-offVibratoTrill / Picking TremoloMute & picking noiseGliss up / downVibratoNatural HarmonicsUnison bend / Stationary bed / Double bendPinch harmonicsFeedbackCricketWhammy barMoving harmonicsSpecial FX (scrape, Whammy bar,etc.)Fret noise, Pick stop noise, Bridge mute noise, Release noise, Position change noiseetc. You can play ultra realistic electric guitar performance in real-time!
Though SC Electric Guitar 2 already includes a huge number of real chord samples, more chords (and more chord shape variations per each chord) are available with the emulated chords. Our unique recording and programming make it possible for you to get a realistic chord sound that is close to a real sampled chord sound, even if you are playing emulated chords.
In actual guitar performance, you get feedback sound when a heavily distorted tone is played in front of (or a certain position from) the amplifier. SC2 reproduces the feedback sound. The pitch and fade time of feedback can be changed.
You may run into some sonic issues if you attempt to build an entire song using sample libraries in place of real guitars, especially when it comes to strumming chords or particular dynamics on an emotional solo.
As I mentioned earlier (you may have missed it, I only spent the entire introduction talking about it) the nuances of guitars are traditionally difficult to perfect for digital playing, so most producers tend to avoid virtual guitars and supplement a lack of equipment/space with a virtual amp.
By contrast, amp VSTfxs are employed to alter sound and can only be applied to a MIDI track plugin effects chain after a virtual instrument is applied (however on audio tracks, virtual amps can be placed anywhere on the signal chain to affect recordings from guitars, keyboards and even vocals).
Typically the best guitar VSTis for cinematic/symphonic composition are, you guessed it, orchestral guitars. These are often acoustic and come in a larger library or bundle with strings, horns, woodwinds and so on.
However, once you put the effort into learning keyswitches, different articulations, rhythms and programming settings on any given sample library, you will notice that many of the more developed virtual guitars begin to resemble something not too dissimilar from the real thing.
But perhaps a lo-fi song with a bitcrusher applied to each track, or a solo piece with nothing but acoustic guitar software, or a club banger that deliberately brings out the unnatural makeup of many virtual guitars might work perfectly.
For those that are lazy or bad at guitar (I unabashedly raise my hand at both suggestions) it can just be easier to record demos or guitar riffs to test how they sound via a MIDI keyboard than having to setup, practice and play with a mic, amp and guitar.
While their sound may not be as faithful to the real deal as other VSTis, the use of virtual guitars is only limited by your creativity and imagination. In the wild, wild world of music composition, for better, and quite often, for worse: anything goes.
The deluxe pack comes alongside 237 guitar playing patterns, including riffs, reverse scores, arpeggios and others that do a good job of capturing the nuances of recording a real guitar.
I mentioned earlier in the piece that it would be a good idea to split your guitar VSTis based on necessity to maximize their output to sound as realistic as possible, so if you need a backing guitar to strum some chords, you need look no further than the appropriately named Strummed Acoustic.
Each note contains up to nine variations, giving this program the sense of realism required to emulate a classical guitar, which can be quite complex in both playstyle and the songs it plays.
Using high-fidelity samples from a 5-stringer, Bass Slapper includes the sounds of thumbing, strings popping, pull-offs, mutes, slides and pretty much anything else a bassist could want to emulate realism.
Not everyone is privileged enough to own a guitar, play a couple of chords on it, or have the necessary microphones and interfaces to record it, and these VSTis can make for a more than acceptable substitute.
At first sight, these two products would seem to be direct competitors. However, a brief comparison of the respective feature sets reveals some obvious differences. For example, Real Guitar 2L only provides acoustic guitar samples, while Virtual Guitarist 2 (combining what was in the original Virtual Guitarist and Virtual Guitarist Electric Edition) provides both acoustic and electric guitar options. The other major difference is in the 'engines' of the two products. Virtual Guitarist 2 is very much based around Parts, essentially a set of pre-recorded phrases in a wide range of styles, which are pitch- and tempo-shifted to fit the chord and tempo needs of the project. In contrast, Real Guitar 2L provides a series of multisampled guitar instruments and, while it includes preset playing patterns, these are MIDI-based and can be edited as such. Via keyswitching options, Real Guitar 2L is a 'playable' instrument.
Of course, the aim of both products is to achieve credible guitar parts within a musical project, so we figured that a comparative review might be in order, to find out which virtual guitarist is best at this in practice?
The sample library is based entirely around acoustic guitars, and its primary aim is to provide a sample-based acoustic guitar instrument that can be played via a MIDI keyboard. The sampled guitars include two different steel-strung guitars, a nylon-strung instrument, a 12-string, and a stereo steel-string. Picked, fingered, and 'doubling' options are provided amongst these. As with the original version, Real Guitar 2L features a number of different performance modes; Solo, Harmony, Chords, Bass & Chords, and Bass & Pick. Some of these are described a little more fully below, but their names clearly indicate their functions. For each guitar type, the different performance modes result in a different set of sample keyswitch options appropriate to that style of playing. 2ff7e9595c
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